I had the pleasure of working on multiple effects for Counterplay's Godfall. I was responsible for creating materials and particle systems, as well as hooking them to their corresponding blueprints in game.
Please keep in mind that a lot of emitters, textures and materials were shared among the artists from Counterplay Games, Disruptive Games and Tuatara Games.
Of course, this was all a huge team effort, and it wouldn't have been possible without the incredible team of developers at Counterplay.
Tech Art: Alan Lee