Godfall: Various VFX

Motherlode Nodes

Landmine Orb. for this effect I used a lot of emitters and materials from the combat effects created by Francisco Garcia-Obledo Ordoñez

Chests Opening VFX

Fire effects

Smoke Bomb. I created this by using the raymarching method explained here: https://80.lv/articles/creating-2d-raymarching-smoke-in-ue4/

Abyssian Corruptor Attack

Critters. They react to the player's presence

Crystals exploding effects. Please note that I was only responsible for the particle effects, NOT the destructible mesh.

Destructible jars particle effects. Please note that I was only responsible for the particle effects, NOT the destructible mesh.

I had the pleasure of working on multiple effects for Counterplay's Godfall. I was responsible for creating materials and particle systems, as well as hooking them to their corresponding blueprints in game.
Please keep in mind that a lot of emitters, textures and materials were shared among the artists from Counterplay Games, Disruptive Games and Tuatara Games.
Of course, this was all a huge team effort, and it wouldn't have been possible without the incredible team of developers at Counterplay.

VFX:

https://www.artstation.com/caro_mone
https://www.artstation.com/tuataragames
https://www.artstation.com/bruno
https://www.artstation.com/gelush
https://www.artstation.com/phrancisco

Tech Art: Alan Lee

Non-VFX Shaders:
https://www.artstation.com/virtualvagabond

Album
Date
November 18, 2020