Megalith VR - Void Iron Props
Core - High Res Sculpt

Core - High Res Sculpt

Core - In-Engine
Concept by Matthew Arnone

Core - In-Engine
Concept by Matthew Arnone

Siege Inhibitor - In-Engine

Siege Inhibitor - In-Engine

Siege Inhibitor - High Res Sculpt

Siege Inhibitor - High Res Sculpt

Core Platform - In Engine

Core Platform - In Engine

Megalith - Void Iron Platform

The Core platform textures where made using Substance Designer.

The Core platform textures where made using Substance Designer.

Siege Shrine - In-Engine

Siege Shrine - In-Engine

Siege Shrine - High Res Sculpt

Siege Shrine - High Res Sculpt

Megalith VR - Void Iron Props

Made for the multiplayer PSVR game Megalith.
From their High-Res Sculpt to the creation of their crystal-metallic material, It was a lot of fun to create the Void Iron props.
I had a blast creating the Core Platform in particular, as It was made mostly in its entirety using Substance Designer and Unreal's material editor.
Art Director: Jed Melnik

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