Crash Bandicoot 4: Snow Way Out Environment Assets

Modeled and assembled the boat by using textures and previously created assets made by other members of the environment art team. Modeling and sculpting and texturing the Ice Spikes. Ice material made by Raymond Fero.

Modeled and assembled the boat by using textures and previously created assets made by other members of the environment art team. Modeling and sculpting and texturing the Ice Spikes. Ice material made by Raymond Fero.

Modeled, sculpted and textured the ice platforms. Ice material made by Raymond Fero.

Modeled, sculpted and textured the ice platforms. Ice material made by Raymond Fero.

Small props I modeled, sculpted and textured.

Small props I modeled, sculpted and textured.

Modeled and assembled this little boat by using textures and previously created assets made by other members of the environment art team.

Modeled and assembled this little boat by using textures and previously created assets made by other members of the environment art team.

During my time at Toys For Bob I had the amazing opportunity for modeling and texturing various assets for the demo level Snow Way Out!

I had a lot of fun sculpting Ice Spikes and Ice platforms for the level. A shout-out to Raymond Fero who created the awesome ice material.
Although I was responsible for their modeling, some props like the big ship and the small boat, were assembled by using combining models and textures that other members of the art team had created beforehand with the ones I had created.

Huge thanks to the art team at TFB! I learnt a lot working alongside such talented and passionate artists.

Art Direction: Amber Long and Josh Nadelberg

Lead Environment Artist: Carson Utz

Lead Environment Concept Artist: Ron Kee

Environment Art Team:
-Teck Jin Oh
-Raymond Fero
-Daniel Ikeda
- Winston Chen:
https://www.artstation.com/windstone
-Kjeld Pedersen:
https://www.artstation.com/kjpedersen
-Brian Gillies

Album
Date
November 15, 2020