Made for the multiplayer PSVR game Megalith.
I was responsible for creating the textures, materials, optimization, modeling, and lighting and assembling this map.
The rocks I used to make this map were sculpted and modeled by Jed Melnik.
I wanted to approach the creation of the modular architectural pieces by using a Trim Sheet and a Tileable texture. Paint and damage on them are controlled through vertex paint in some situations and a world-space noise in others.
More screenshots will come once the map is released! :D