Crash Bandicoot 4: Various Environment Assets

I was responsible for modeling and texturing the gasmoxian elevator

I was responsible for modeling and texturing the gasmoxian elevator

I was responsible for blocking out, modeling and texturing part of Cortex's Blimp boss arena. Models, materials and textures made by other members of the team were used to create this environment.

I was responsible for blocking out, modeling and texturing part of Cortex's Blimp boss arena. Models, materials and textures made by other members of the team were used to create this environment.

During my time at Toys For Bob I had the amazing opportunity for modeling and texturing various assets for different levels in Crash 4!
Huge thanks to the art team at TFB! I learnt a lot working alongside such talented and passionate artists.

Art Direction: Amber Long and Josh Nadelberg

Lead Environment Artist: Carson Utz

Art Direction: Amber Long and Josh Nadelberg

Lead Environment Artist: Carson Utz

Lead Environment Concept Artist: Ron Kee

Environment Art Team:
- Winston Chen:
https://www.artstation.com/windstone
-Kjeld Pedersen:
https://www.artstation.com/kjpedersen
-Teck Jin Oh
-Raymond Fero
-Daniel Ikeda
-Brian Gillies

Date
November 15, 2020